Once you have those rooms cleared out on your ship, then what do you do? Well, that’s an area where XCOM 2 really leaves things up to you (almost to a fault). Keep an eye on what rooms you can be building To avoid this problem, you should make sure you always have one of your engineers (as soon as you have one to spare) clearing our rooms on your ship, freeing up space for when you’ll need it later on.Īs an extra bonus, clearing out a room on the ship even rewards you with a modest amount of resources, which are another thing you’ll never feel like you have enough of in XCOM 2. And if you wait until it’s time to build a given room and only then realize you don’t have a vacant room for it, you’ll be wasting valuable turns (everything in XCOM 2 is a race against time, after all). One important aspect of base management that you might overlook (until it’s too late) is the act of clearing out debris and alien machinery from the rooms on your ship.īefore you can build any special rooms in your base, you need to clear a space for them. Managing your home base (a massive, stolen alien ship) in-between combat missions is a bit more complex than it was in previous installments in the series. If you don’t feel like learning things the hard way, here are five tips to make sure your first dive into XCOM 2 doesn’t end in more tears than it absolutely has to. Even on the easiest difficulty setting the game offers a challenge, especially during your first play-through. XCOM 2 is a great game, but it’s also a punishing one.